Arcade space. Review Zerocron
Short but intense battles. Upgrades of the ship. Interesting background.
The game is declared for the Windows platform.
Lyrical introduction
Studying the materials of the game, I was, to put it mildly, surprised, it turns out that this project was developed about 10 years old fan of arcade games. He saws on a workbench, collects all ancient iron and even a slot machine for himself crafts from it. It was impossible to pass by such a way and I went into the thick of space battles.
The gameplay is an arcade space shooter.
Before overcoming, you should go to the settings and choose the level of complexity (4) and control scheme. In the future, this can be changed at any time.
And then 99 levels with increasing difficulty are waiting for us. They are quite short, but the intensity of the battle and the density of filling the locations increase during passage seriously.
New types and formations constantly appear (the same opponents are built differently) enemies. Especially dangerous creatures are found every 10 levels, something like bosses.
The tangible part (but not all) of enemy shells can be shot down with your shots.
There is a small character pumping https://gamblingdata.uk/casinos/winlandia-casino/ system. For the coins obtained from enemies, we buy in a local store (every fifth level opens or when we lose) improvement of weapons and auxiliary equipment. There are not so many types of equipment, but there is enough for a variety of reassurance of opponents.
In the demonstration window you can familiarize yourself with how exactly our ship will shoot after upgrade.
What is interesting – if we buy some weapons, then we can replace it in the store with a similar strength, but another. T.e. As if the funded system of coins operates in the framework of which we are equipped.
Consider the pros and cons of the game, summarize the results.
+ Simple but pleasant graphics.
+ Good musical and sound accompaniment.
+ Not a lot, but there are enough types of weapons and equipment.
+ There are many types of enemies.
+ Different complexity settings.
+ Automatic preservations between missions. If we die, we start not from scratch.
– There are no digital/objective descriptions of the force of weapons and improvements. It is necessary to check in a purely experimental way – which is better.
– You can not re -process the already passed levels. Or did not understand how to do it.
– It is not clear – that gives gas falling from asteroids. It seems to be glasses, but where to put them is not clear.
– The criteria for passing the level are not clear. T.e. you need to kill everyone or what?
– Screenshots in Steam are not made according to the F12 button.
– No Russian localization at least text. The required level of English knowledge is minimal.
Simple space arcade game. There are many levels and improvements of weapons, many types of opponents. I liked that when death they are not forced to pass from the beginning.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.
PPS: The review is written in terms of 1.5 hours of the game (during this time overcome 20 out of 99 levels).