How are the game industry interconnected with psychology?
At the present time, games occupy a separate place in the heart of absolutely everyone without exception of a person. Then there can be stolks or classics, chess or ping-pong, video games and sports training.
And the latter is especially connected with us now familiar video games. The thing is that the very concept of sports, one way or another focusing on a certain type of activity, carries a person’s addiction to the competition and be better than who he is at the moment.
On the day a day, each of us looks, does and thinks what he wants, and even this, in turn, speaks of improvement (even procrastination is also an improvement in himself).
How can all this be generally working?
Everything is quite simple:
1 – we look at what is interesting to us;
2 – we do what we like;
3 – we think about things that create the image of ourselves;
4-Games help us in overcoming many barriers in life, both in household and inside;
5 – and finally the last, all that we do, somehow affects us in the future.
But where is the psychology?
So it is everywhere, absolutely in every second and a moment of our existence.
Shoes teach the speed of decision-making, the classics help to think about the next step faster, chess teach calmness and restraint, ping-pong pumps the skill of ownership of the whole body, so that we can more competently redirect our muscles in the need, sport helps to take, absorb, absorb and recyclable many skills related to the body, well, and the video of the game, in turn, is practicallyEverything that is ordinary sport is only purposeful to work of the brain, it is more global.
As far as we see, in our time a variety of games there have been invented a huge number, and each of them is aimed at its target (or simply “on the hawite”) audience.
Someone likes step-by-step strategies or in real time, dynamic or step-by-step shooters (hello XCOM), sandboxes, corridor or with the world have opened the plot single-user, or even drive a truck, and travel on the off-road or to another country.
Taste and color.
We are what we do. An unconditional fact that, if you can challenge, then obviously a sober head. The thing here is what-we all grew up in different families, someone in wealthy people, someone in oppressed, and games for all of us have become a kind of “pillow of safety” or a tool for leisure.
Whether each of you noticed that those games we play in, they seem to talk about who we are?
Games with the open world with the ability to explore everything? You are probably a person who is versatile and loving to explore everything.
Sandboxes, with the opportunity to https://jettbet-casino.uk/ do absolutely (practically) everything that your heart wants?
You must be creative personality that loves experiments and is not afraid to try something new.
Shooters? Yes, for the sake of God, many people can envy your mind in mind and decision speeds, even those who like to explore everything and everyone, because, unlike you, they do it slowly, melodically and even methodically.
Step -by -step? Congratulations, you are probably this world as a sculptor or architect.
Even writers can find something for themselves.
Thinking? This is good.
Games make people cruel.
Perhaps this is true, but only in a very small part, for everything that happens to people does not remain without attention others, even starting from an early age.
It all starts from an early age, if the parents are not able to keep track of their brainchild (the same applies to freedom of action in many multiplayer games), then such a brainchild soon ceases to be part of a single ecosystem, which was originally conceived.
Even as an adult, each of us can simply cross the invisible blanket, thanks to which it will be more likely to blame the video of the game.
But, only a reasonable person will take responsibility, and will analyze all the scenarios and the outcomes of those actions to which everything led and understand that the fault of people is the naivety of people.
Self -education, self -development, for anyone, these two definitions can be both true and lies.
Each of us sees and wants to hear only what he wants.
From here the main root of the problems grows – a blind faith in a vision of a false (pink) world.
Games that are presented to us, do not look on the release what we wanted to see, because we hoped that we wanted to see, while the developers did it as they saw her and wanted to create (albeit not always).
Hope and dreams scattered to dust, in an instant grow into anger and hatred (conveyor offspring do not take into account here). Low points, embittered reviews – this is the faded hope of players.
However, there are those who are simply pleasant to plunge into a new story or peace, and someone even found their favorite game (hello Starbound), which I want to return from time to time.
Favorite soundtracks, favorite locations, or just love for definitions of things in the real world, leads us to receive at least the slightest drop of the desired in games: space, the Middle Ages, music, construction, imagination and improvisation.
Building personality.
Idols and characters that emphasize us with their charisma, a cold mind of mind or just large sizes (hello gridlock from Rainbow Six: Siege), one way or another, make us pay attention to their psychology of behavior (even through reading their biography), and some are even able to force us to “like it” to them.
It is “likening” that makes us look at many things from a completely different angle.
Similarly with construction or similar games in meaning. In them, a profile person can find for himself a new “lotion” that could bring fresh ideas for his successful development to his business.
Starting from an early age, now already veterans-players, they perfectly understand that many games have somehow influenced their vision and idea of many things in this world. They built some preferences and tastes, occupation and desired aspirations in them. Someone left this sphere and decided to completely devote himself to real life, but such people (at least many) do not even realize that the games have already influenced the vision of their desires and aspirations.
Exactly the same principle at the present time we see large gaming companies. They all started small-with a dream to become someone in this world.
They built their own circle of interest independently, in which decisions were already made to implement certain things for a successful business (although at that time not everyone had ideas about the global business). However, it was the undertaking “with small” that allowed now to look at large companies at “street” games in another way.
Fantasy and improvisation, the most hidden thoughts and worlds in the heads of every author, programmer, producer, directors and many other people, thanks to whom we can play doom, sid Meier’s civilization, Sims, Minecraft, and many other works were used.
Each of the brainchild of the game industry is inextricably linked with one – human psychology.
It is thanks to the most “broken” (dizzying or other word “exploding the brain”) games, the psychology of the behavior of many people began to change.
Someone began to think faster, more decisive, someone began to think more rationally and logical (card, step-by-step, strategic, simulators of life and some other genres). Some of the works inspired the creation of their own masterpiece, which already, in turn, influenced other people. Well, someone even went into writing and directing.
And all due to the fact that people simply wanted a “different” way to have fun.
Of course, a huge work was done, to produce even the very first game in the world, but what some were inhabited in the future allows others to be inspired and now.
Psychedelic (hello Psychonauts and Hotline Miami), adventure (Hello Prince of Persia and God of War (original series of games)), shooters (Hello Turok and Resident Evil 4), Strategic (Hello The Lord of the Rings: The Battle ForMiddle-Earth), games on films (hello shrek and spider-man) and many other genres with the greatest number of examples-forced people and game companies to communicate, and create (albeit not all) masterpieces that are very joyful to look at the prism of time.
Difference
Computer, mobile, game consoles – a huge variety of different types and approach of games, not to mention what people they were created.
Disassemble the cost of just to “relax” in any game on different platforms, we will not then gathered here, but the fact that people because of many factors (mainly financial) cannot play the desired games, also allows them to look differently in reality in order to come up with a more perverted way to achieve the desired.
Computer games produced a good “boost” in terms of the development and communication of players among themselves, which in turn were only glad to try something new. Thanks to computer games, people still develop many of their talents and qualities.
Mobile games, however, impressed the “entertaining” time-wives standing in line, or in a lesson at school.
Well, the game consoles allow you to play the predominant number of very successful and “large” works that do not immediately get to computers. Game consoles for the most part are tied on the tactile sensations of what is happening on the other side of the screen, with their very different systems of transmitting what is happening (vibration of the gamepad, sounds, interaction with the gamepad itself), which cannot be obtained on the keyboard with the mouse.
Each platform carries the most different goal, but only one one is to make pleasure and pleasant pastime.
Psychology is quite a fascinating sphere, I would call it very funny, it is inextricable to associate with absolutely everything that concerns people. Well, games and psychology, I think it was clear to everyone, that one way or another, games make a lot of impressions on us, from good to bad.
But I want each of you to know – you are the best, and you can be the best version of yourself.